It's working a lot better than I expected though, I usually get a lot of gimbals (elbow and knee pops) and other strange movements when I move into linear, but it seems like the way I have approached this task solved a lot of the problems I tend to get. It's not perfect of course, but since I built in my breakdowns with a bit of help from he computer there is a lot less problems so far. (As I mentioned earlier I have tried to work the way Keith Lango shows in his tutorial on overlap)
Will post a preview of the animation later.
I have also started to prepare for the polish, it's a lot of work left before I'm at that point, but Penny posted a lot of good articles on the subject in the MA-group on Facebook today so I decided I could read up on it.
I had read all except one before, but they are all so useful that I found out I could read them all again.
I really found this sentences important to take note of:
"When I'm polishing a shot, that means that all of my timing and movements are working and approved and I'm just adding the very finishing touches to the shot before I'm finito. So when I start my polishing pass, I am certainly not going to be making any big changes to action or timing."
Quote taken from: http://www.animationtipsandtricks.com/2009/04/what-is-your-workflow-to-polish-shot.html
I know I've done a lot of major changes in polish before, so this is worth keeping in mind!
I also took a break from animation, but since I feel a certain pressure on time I decided to limit my sketching to what I saw from my window. There was a football-match going on, so I really got to do some "speed-sketching"!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEdrMVvWvpG_3_9g93msVEmMOiVB5KkwBHQUCzAJSdJ8XlcsYzV5hzxBghowK9I2YvXnNW9Wpueg6J3HCO5RdcX4DOz9Ll9Gj7vc7mSH-4FXPL1f7v47p-izouBoXufxLnt2L4tgQEOMR2/s400/sketches+kids+in+street.jpg)
Ingen kommentarer:
Legg inn en kommentar